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Applied Arts Magazine | January 27th, 2010

Announcement! I am being featured in the latest edition of the Applied Arts Magazine under the Young Blood column. It’s a full spread column dedicated to showing young talents in various media / communication related field. Ya, it’s pretty cool :)

IMG_0764

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Cube Defense on FireFox | November 10th, 2009

I have just updated my Cube Defense Demo to work in both WebGL enabled WebKit and FireFox. It is still 10-20fps slower compared to WebKit, but hey, at least it works! I would like to thank those who emailed me tips on making it compatible for both.

To share my experience, these are some of the things I had to change to make it work for WebKit and FireFox:
• Use UNSIGNED_SHORT instead of UNSIGNED_BYTE
• Use CanvasUnsignedShortArray instead of CanvasUnsignedByteArray
• For FireFox, use WebGLFloatArray instead of CanvasFloatArray. This will make things faster.
• ARRAY_BUFFER rather than ELEMENT_ARRAY_BUFFER
• “clearDepth” for WebKit, “clearDepthf” for FireFox
• In “bindBuffer” function use null instead of 0

If you have anything else to add, share your thoughts!

*Update: (November 18th, 09)
This is a little outdated now, so I crossed out some irrelevent stuff. Also, in the lastest WebKit, anything that was CanvasXXXXXArray is now WebGLXXXXXArray.

Posted in 3d, FireFox, WebGL, WebKit, javascript, openGL | 7 Comments » | Add to Delicious | Digg It

Cube Defense! (WebGL TD Game) | November 6th, 2009

This is a playable demo of a game I’ve been working on with WebGL. As per usual, this will only run in WebKit Nightlies build. No bias or anything, but WebGL runs too slow for the game to work in FireFox Minefield. (It will work in both WebGL enalbed WebKit and Firefox, but WebKit will perform better.) This is also my first take on trying to make a tower defense style game, so don’t expect too much.

Posted in WebGL, fun, game, javascript, openGL | 21 Comments » | Add to Delicious | Digg It

PhoneGap Simulator Update | November 3rd, 2009

Picture-17
You can download the latest simulator from this page.

Some major PhoneGap simulator update along with two new skins (Sony Ericsson Satio & Rachael). By default, the skin size is set to 100% according to the screen resolution. This may be too big for some monitors, so a new feature has been added to scale the skin (x1~0.25x).

In the source, I have updated the skinning stuff a bit so it is entirely configured in settings.xml. This will make adding new skins a lot easier and faster.

Also, if there is a request for new skins (WebKit enabled phone only) to add, this might be a good opportunity for me to ask. No guarantee that it’s going to be added, but it would be useful to know if there is a high demand on certain device that is not currently included PhoneGap Simulator. I’ll take the request as a comment to this post.

Posted in iphone, phonegap | 1 Comment » | Add to Delicious | Digg It

WebGL Action2 | October 23rd, 2009

yohei-shimomae-nitobi-blog-webgl-2

This is a work in progress of a game I will be making. This is based on BOOST (Some of you might see the resemblance).

Like the last example, it only runs on WebKit Nightlies at the moment. It renders partially in Firefox (Minefield) but is too slow, so I have disabled it from running.

Posted in 3d, WebGL, game, openGL | 1 Comment » | Add to Delicious | Digg It

WebGL Action | October 21st, 2009

It’s been a while since I’ve blogged last time. We’ve just wrapped up a project with VanAqua (See Chris Stone’s post for more info) and now with my down time, I started looking into WebGL. WebGL is OpenGL for web (duh) but it is currently underdevelopment and it is supported in very few browsers.

This is something I’ve come up with today. I am planning on turning this into some sort of game. Use A-S-W-D keys to move your box.

IMPORTANT!!!: You’ll need to have the latest WebKit Nightly build to run this. To set up, just follow the instructions on this page.

_
Peace out.

Posted in 3d, WebGL, game, openGL | 8 Comments » | Add to Delicious | Digg It

Nitobi Games: Cannon Head released and BOOST is now free | June 26th, 2009


Our second iPhone / iPod Touch game, Cannon Head has finally been approved, and as a promotion we will be selling the game for 50% off (99¢) until June 30th. To celebrate the release, we are also putting out BOOST for free. We have our third project on the way, which is aimed to go on sale next month. Stay tuned!

Posted in fun, game, iphone | No Comments » | Add to Delicious | Digg It

Nitobi Games launched! | June 10th, 2009

Nitobi Games is a portal dedicated to iPhone / iPod Touch (and Android in the future) games that we will be making. Our first game BOOST has been added to iTunes App Store, and our second game Cannon Head will be ready soon.

Posted in Uncategorized, fun, game, iphone | No Comments » | Add to Delicious | Digg It

FITC 2009 Awards Results! | June 1st, 2009

Sorry for the late notice. FITC 2009 Awards results have been announced and I have been chosen as the winner for Best Canadian Student Website category!

Posted in Uncategorized | 1 Comment » | Add to Delicious | Digg It

BOOST (iPhone Game) | April 22nd, 2009

Boost Screenshot
I’ve been working on a game called BOOST and here is the game description:

You’re the pilot of Space Octopus, a shiny metallic badass spaceship, stranded in the middle of a solar galaxy system far far away. In order to escape this madness, you need to cruise through asteroids, space people and such, and journey back to your mother planet. Here is the conflict: you only have limited fuel. To make things worse, no one can hear you scream in the milky way of star clusters. Luckily, like any other space galaxy, there are fuel cells floating in the vacuum of space. You need to keep collecting these to keep your spaceship running. Get it before they get to you! Remember, no one can hear you scream in space.

I apologize for the grammar in the game description. It’s intentional (or is it?)

Posted in Objective C, fun, game, iphone, openGL | No Comments » | Add to Delicious | Digg It


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